Green Lantern John

Green Lantern John
StatValue
HP1626
Attack154
Defense42
Speed200
ClassMighty/Tank

His basic attack targets enemies with the fewest debuffs for 85% damage and applies a random debuff (Weaken, Slow, or Armor Break) for 2 turns. He has 40% chance to counterattack when attacked for superpower damage, plus a random debuff for 2 turns. If this triggers while setting up his rifle, the counterattack gains 70% life steal. He also has 10% increased max HP and can permanently gain Weakness Insight stacks when attacked, making him stronger over time.

Green Lantern John Skills

Skill TypeDescription
UltimateConstructs a sniper rifle and sets up for 2 turns. While the rifle is present, he gains 30% Dmg Red, and 30% of the damage taken will be absorbed into the rifle. After 2 turns, attacks the enemy who has dealt the most total damage, dealing Superpower Dmg equal to 200% of the amount absorbed.
BasicAttacks the enemy with the fewest types of Debuffs, dealing damage equal to 85% of his Attack stat and adding 1 Stack of a random Debuff (Weaken, Slow, Armor Break) for 2 turns.
Passive 1Has a 40% chance to Counterattack the damage dealer when attacked, dealing Superpower Dmg equal to 70% of his Attack stat and inflicting 1 Stack of a random Debuff (Weaken, Slow, Armor Break) for 2 turns. If this is triggered while setting up, the Counterattack also gains 70% Life Steal.
Passive 2During battle, increases max HP by 10%. When attacked, has a Chance to permanently gain 1 Stack(s) of Weakness Insight.
Theo
Theo

Theo is a gamer who's played just about every genre. Sometimes he'll jump into Fortnite, but League is his comfort game! Right now, he's grinding Marvel Rivals and mains Venom. He's also into writing, so he combines both passions to create guides for different games.

Articles: 30